The rendering code is now part of FRAG Engine. This will allow easier changing of the game's frame rate, and removes some clutter from the fla. I have also been working on add the sound system to add the Events/GUI/NPC, the sound will have distances and directions, so the player will only hear a quiet noise( crackling fire ) close up, but a loud noise ( bomb exploding ) from father away, the sound will also get louder the closer to the source of the sound.
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