Sunday, July 31, 2011

Fixing Bugs

Today the Map Editor got some bug fixes. The main fix was having to do with the way the map displays layers, it was not possible to use one bitmap for all the layers on the map, there are now 6 separate bitmaps for each layer. It is a hard coded fix that I am not fond of, but it was the only way i could get this to work. To add more layers is not that difficult if need, so it is not that big of a deal. The only real down fall is that this way will be 6 times slower for rendering as i have to loop thru the bitmaps to render.

Next on the list is to add the Event/NPC Editor for the Map Editor, and environmental settings. The last layer on the map is for weather, and I plan on adding full weather/day and night system. After those are in place i will add a way to change the current tile set so that every map can use multiple tile sets with settings for fully animated tiles.

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